1. How video game designers use math /
Author: by Jill Egan ; math curriculum consultant, Rhea A. Stewart.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation-- Mathematics, Juvenile literature.,Computer games-- Design-- Mathematics, Juvenile literature.,Computer games-- Programming-- Vocational guidance, Juvenile literature.,Video games-- Design-- Mathematics, Juvenile literature.,Video games-- Design-- Vocational guidance, Juvenile literature.,Computer animation.,Computer games.,Mathematics.,Video games.,Computer animation-- Mathematics.,Computer games-- Mathematics.,Computer games-- Programming-- Vocational guidance.,Computer games-- Vocational guidance.,Mathematics.,Video games-- Mathematics.,Video games-- Vocational guidance.
Classification :
QA76
.
76
.
C672
E33
2010


2. Video game designer /
Author: Walter Oleksy.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming-- Vocational guidance, Juvenile literature.,Video games-- Design-- Vocational guidance, Juvenile literature.,Video games-- Design-- Vocational guidance.,Vocational guidance.
Classification :
QA76
.
76
.
C672
O44
2000

